PartModules

Introduction
PartModules are self-contained plugins which introduce custom functionality to parts. They can be mixed and matched as needed. They were first added in KSP 0.15.

Usage
Applying a PartModule to a part is as simple as installing it and adding a MODULE block to the part's Part.cfg. While the specifics of the MODULE block for each PartModule is different, the overall process is the same:

Obtain the mod
Read the mod's documentation and understand the license under which it is under and make sure you are willing to abide by it. If you have no problems with its license terms, obtain a copy of the mod, either via downloading a pre-built binary (*.dll) or building it yourself.

If the author is untrustworthy, it's recommended to browse through the sources for malicious code and then build the binary yourself.

Install the mod
Copy any binaries to  and any configuration data to. Alternatively, if the mod's file structure has been set up as per the guidelines, it will be installable via the Generic Mod Enabler

Apply the PartModule
Open up your Part.cfg in your preferred text editor and add a MODULE block to the end:

=  =    =   { 	 =  }

Check the mod's documentation for instructions on the exact usage of the PartModule.

Testing
Run the game and test if your new/modified part is working correctly. Quit and make changes if necessary. Contact the author if you encounter any bugs or if you have any problems. General